One of the first things that Seth asked us about in the Game Design Document was the game flowchart. As I don't have problems to understand or work with flowcharts (without mention that I actually like them), I started to work on it right away. I knew that Hector will be helping us with programming so I didn't go into too many details. Because he is an excellent programmer and we will probably be making changes over the semester, I treated the flowchart just as a visual representation of the game functionality. Even so, I tried to make it as logical as I could.
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AuthorI want to study Video Games in a theoretical way. Archivos
May 2018
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