After setting up details about the way our team is going to operate. Scott asked me if I can help him out completing some holes in the game design document. We easily completed this task without further complications (oh and Carly help too). Then Scott asked me to write a small plot for adventure mode. As I suppose to be content designer this should be my job, right? I am still getting used to this role. To start, I wanted to understand the vision of Ethan and Scott about the aesthetic of the game. The told me that they want something similar to Adventure Time or Castle Crasher style. As I didn't know much about it the first thing I did was see a couple of scenes on youtube. Then the ideas started to flow and with another quick search for names I was able to write this. It is just a sketch let see how ends.
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Dungeons and Dragons is not an accessible game. I don't feel very welcome trying to enter into its world. There are just too many stats, rules, weird dices and so on. It is true that I have never played this kind of games. So I don't think I am the right person to judge it. Let's just say Dungeons and Dragons is not for casuals at all. Either way, as we will be working on this game, I have to learn or at least understand the basis. In the first class, I struggle to create my character. I want a female token because I have no doubt we need more women in the industry (at any level). Then, Scott guides me through the whole process and even recommended me with class, race, and weapons I should choose. The only thing I want was a long range attack character (as always). Starting from this, I made other decisions like how much money I wanted to spend, which accessories I would need, etc. Finally, we played a sample match while we start meeting the board, attacks, movement, enemies, other players and how all these work. I must say that I loved how D&D provide an interesting sense of freedom. It was always up to us what to do next.
Hard but interesting I am looking forward to keeping learning about it. |
AuthorI want to study Video Games in a theoretical way. Archivos
May 2018
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