Warhammer was just a name I may have read a couple of time before. My first real contact with the game was intimidating and scary (as I expected). The class started with a 40 minutes video relating the basic narrative setting and short historical overview of each faction. Although it helps to establish basic settings and universe, I felt a little stunned afterward, too many names in a matter of few seconds. Even though, I also felt immediately attracted to this game (which never happened with D&D). Reading the 2 rulebooks and the codex of our race I discovered an unusual sensation of security which also never happened with D&D. Maybe because Warhammer is way more concrete and concise. There is a battlefield, 2 or more faction with their respective units, environments covers, and goals or winning conditions. That's it. Each turn has also their own structure and phases, which helps a lot to reduce the sensation of abstraction I always had with D&D. After the first playtest I felt I may like this game. It's the first time a can say that for a strategy game. Ever.
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For our first class as is a tradition now, whoever with a good idea for the project could pitch it to the class. So as I now feel way more confident with my speaking skills I decided to recover a old idea I had 2 semesters ago and try to present it. The core idea was time control, around the entire game should be build it: from main core mechanic to environmental or character design. My original idea was control Greek time god Chronos, who has to travel over several time spaces to change future. It suppose to be a mix between Super Hot (which its main idea I think is completely awesome) and maybe the art style of Braid. I was a little exited about the idea...
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AuthorI want to study Video Games in a theoretical way. Archivos
May 2018
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