I am not going to lie: I really don't like the project management stuff. Although I understand how important is for video games developing (the most difficult software to produce) these tools. After a few classes working on a video game team, it is easy to see how efficient our communication system must be in order to move forward. At the beginning, I was a little skeptical with Psyberfire because require too much time to fill out every single gap and be ready to formally start the project. However, after a few weeks learning how to use it. I am not going to lie again: I still need too many hours of practice with this program. But at least now I understand the basis and know what I am suppose to do or how to complete a task. Playing the poker to rate a specific task is kinda fun actually. It is obvoious to see why this tool is so important to control sizeable sotfware projects. But I still prefer writing characters or plots.
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Click here to For the old project, somebody wrote something about a Jungle as the first level. Personally, I never liked this idea because it didn't have anything to do with the plot I wrote (even so it is just a sample no idea if we are going to follow it). Anyway, they real problem was with artist and animators. Making a Jungle will demand a lot of details in this matter and it will be tough for us. Fortunately, Ethan agreed with that. So we will be making (for now at least) my intergalactic theme. Cool.. I haven't had enough time to work on this as I would like to. But I managed to search a few samples about how the antagonist should look like (The Galaxy Queen). I took that name directly from a Yugioh card as you can see in the sample and for the twin sister just same design with different colors. I am looking forward to seeing all my design in movement.
After setting up details about the way our team is going to operate. Scott asked me if I can help him out completing some holes in the game design document. We easily completed this task without further complications (oh and Carly help too). Then Scott asked me to write a small plot for adventure mode. As I suppose to be content designer this should be my job, right? I am still getting used to this role. To start, I wanted to understand the vision of Ethan and Scott about the aesthetic of the game. The told me that they want something similar to Adventure Time or Castle Crasher style. As I didn't know much about it the first thing I did was see a couple of scenes on youtube. Then the ideas started to flow and with another quick search for names I was able to write this. It is just a sketch let see how ends.
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AuthorI want to study Video Games in a theoretical way. Archivos
May 2018
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