This week I didn't have problems creating the player game object and attaching the colliders to it. In the following lesson, we suppose to create 2 light sources (one per side) for the player spaceship. So It won't seem so dark in contrast with the background. But if you put 2 light sources the ship then it seems too bright (to me at least). So my initial idea was to just let one on, but then again, when you tried to move sideways the dark part confused with the background making the ship looks weird. In the end, I had to adjust the intensity of the second light source to leave it slightly low. That's how I finally like it.
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After setting up the scene and importing the assets. I started to apply my own customization to the game. Although I knew that it supposes to be a shoot them up, I wanted to have a wider playable area. It appears that the game was originally designed for smartphones, but I was thinking in a PC version. That why my camera it's going to be the same but with full space for the players to move sideways. I will design the entire game with this changes in mind editing future assets or features accordingly.
After failing to find a better option for the last credit I was missing, I ended up in the Pre-Entry Evaluation class which didn't even exist when I started here. I pondered some English classes but in the end, I chose this one because of schedule and accessibility.
I didn't love the idea of going through a Unity tutorial again but It is true that I still have a lot to learn about this engine. So I guess it should be that bad and relatively easy for me. |
AuthorI want to study Video Games in a theoretical way. Archivos
May 2018
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