Scott was concerned about how exactly the item rain is supposed to work. So we (along with Nate, Ethan, and Mike) spent most of the class discussing the details. My idea looks good at the beginning but then Mike brings up some interesting issues: The rain is going to affect leading characters as well? We ended trying to avoid that because it would be an important advantage to the character who are already winning. On the other hand, Scotts wants more details about how those procedural level are actually going to work. Regarding this matter, he had the idea of divide the screen in titles and adding each title a random odd to have an item, platform or coin. Which I believe it was an excellent idea but no sure if is actually going to work on a technical level. Mike said it should not be a real problem. So we going in this direction for now.
0 Comments
Leave a Reply. |
AuthorI want to study Video Games in a theoretical way. Archivos
May 2018
Categories
All
|