As I wanted to keep working on enemies because they have been my main task since the beginning of the semester. I was asked to help with animations implementation. We already had the animations ready to be triggered the only thing we need now was to insert them into the build. But I couldn't. I had to ask for help to Hector, Matt, and even Nikki. I felt I really like I really failed this one.
So I just hopped on the stuff I could do. I started to playtest the enemy behavior scene over and over again. I found a couple of problems: once the enemies reached you they won't continue chasing you anymore and the fact that after a few seconds standing they started to slowly move sideways. I finally communicated these problems to Chris so he could fix them.
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AuthorI want to study Video Games in a theoretical way. Archivos
May 2018
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