Unity is the perfect program to star designing video games. In a couple of weeks, I feel I already have a general idea how to use it. I have learned the differences between the menus: hierarchy panel (shows all active components of your game), the project panel (let you navigate through scripts, objects, sounds, images or any file related to the project), and the inspector (show all available options for a single object). I also understood, how to copy an object and place it on the level. In this case, Prefab item are very useful because we only have to edit it once to see the changes in all related objects. On the other hand, editing scripts could be a challenge. Not because is hard to do it (just double click on the script to open the code) but because I don't like programming so confront that bunch of code isn't fun to me. Although I already finished the tutorial and everything seems just fine. I had hard times struggling against the main menu and game over screen these were the only ones I couldn't do by myself. I had to ask assistance to the professor and sadly never understand what my mistake was. Anyway, for this last class I only have to fix a couple of minor errors, improve the jet pack and proved my learning adding original creations.
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AuthorI want to study Video Games in a theoretical way. Archivos
May 2018
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