This week I was collaborating with Kenisha to rethink entirely the health and death system for the game. Her idea of using the silhouette of a realistic heart as health status was excellent. I thought we could also add faster heartbeats and make it darker to indicate low levels of health. As she liked it she made a visual reference to have a concrete idea of how may looks like it. The death system was a little more complicated than that.
What should happen when a player dies? Matt told us that they should come back to the lobby. Art guys also came with the funny idea of forcing the dead player to gamble while they are waiting in the lobby. So we decided that after 15 seconds (a chance to come back to the match) the player would come back to the lobby to play different gamble games for a chance to revive.
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AuthorI want to study Video Games in a theoretical way. Archivos
May 2018
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