The first idea I had was to use the assets to make some kind of "arena" similar to a sports stadium. So each player will start on their own side of the field. I rearranged the assets to make a division in the center of the scenario. It didn't look pretty but technically fulfill the objective. I also leave a few palms trees around to make it looks real.
It wasn't long before we realized this design had several problems: when I tried to bake the navigation plane every single palm tree turned into an "obstacle" on the battlefield. Same goes for the bunch of assets I had in the center of the scenario. They would block the way when one or more units tried to go through. So we had to rethink the whole scenario since the beginning.
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AuthorI want to study Video Games in a theoretical way. Archivos
May 2018
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