With Eric and Tyler testing the terrains we found last class and finding a way to overlap a matrix on the top of those ones to have a squared level in which the players can easily move their pieces. I wanted to know how exactly the Hololens would seek, recognize and implement a level starting from a flat surface. The first thing I thought was if we can match the color of the surface with one of our terrains, like is the player are looking at white surface a snowy landscape will appear. But Seth told me that would be unnecessary hard to make and what would happen with multicolor surfaces? So I ended discarding that idea and just leave it to a random selection. To set up the size of the battlefield Seth also told me we can give "stickers" to the players, so they can pin up a rectangle to display the battlefield. That what I did.
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AuthorI want to study Video Games in a theoretical way. Archivos
May 2018
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