After the pivot, the old Lore has to be revised. Everyone else was busy on others tasks so I thought it would be a nice opportunity to see how I manage to write a lore. So I reduced the scale of everything down to gain control of the situation. I used The Hurt Locker as the main reference to make a statement about war as a pointless slaughter. The game will be taking place in an alternate reality with our protagonist are trapped. I didn't want to actually explain where exactly they are fighting. Whether it was hell, purgatory or a hallucination the idea was to leave that decision to the players. The only asset I would need to show the settings would be a (maybe animated) comic page screen before the start screen or between loading screens.
0 Comments
Leave a Reply. |
AuthorI want to study Video Games in a theoretical way. Archivos
May 2018
Categories
All
|