After taking a good look to Killing Floor numbers, I felt I was prepared to do some math. I didn't want to get to complex with the equations because they would be really hard to understand or integrate with other math. The first thing we did, Andy was helping, was define the main variables. Things like the number of the round, base enemies number, the volume of wave or a maximum number of enemies, a random number just to add variety to the gameplay and a multiplier to adjust all these numbers depending on the number of players. Besides this, we also included 3 modifiers to change the strength, life, and speed of the enemies as the number of the wave increase. After Philip and Mike made comments pointing a few errors, we were ready to go with the basic wave controller math.
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AuthorI want to study Video Games in a theoretical way. Archivos
May 2018
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